Archive for April, 2009

Hydrophobia Controls


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Being developed by Blade Interactive, Hydrophobia is a survival-adventure game that will be released sometime this year for the PS3, Xbox 360 and PC.

Squiffy recently did some investigating on our behalf regarding the control options and received this bit of info from Rob Hewsen, the game’s Senior Creative Designer: Read the rest…

Left 4 Dead Adds Legacy, Equals Love From Valve


l4d-legacy.jpgAfter playing through the new versus maps and Survival Mode last night, I went to bed feeling quite satisfied with all the new content Valve has added to Left 4 Dead.

I awoke this morning and recalled that a certain Valve employee had suggested that Alt-controls’ members would be quite happy with the next update. It would be a shame if this was implemented two months ago only for us to notice now but better late than never as they say. We requested it and Valve delivered.

Although there is still no option to map the button layouts, I would like to thank Valve on behalf of us all for taking the time to add some more controller options for us, the often overlooked segment of the gaming population. Screen shot and an explanation after the jump.

Read the rest…

Red Faction Guerrilla Demo: Volition Delivers!


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More good news has come. Reader Nillaz was able to get early access to the Red Faction: Guerrilla demo and sent in a report on the controls last night. The game supports all four standard stick layouts for on-foot and vehicle controls, plus numerous button configurations.

This one hits retail shelves on June 9 - and by then, you should be about ready to move on from The Chronicles of Riddick: Assault on Dark Athena, another alt-control friendly title that released this week (in North America, that is…).

Thanks, Nillaz, for the info.

Alternate Controls in Section 8: Looks Promising


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Squiffy recently did some digging about alternate control support for the upcoming Section 8 by TimeGate Studios. He received this bit of info from Drew Rechner, the Community Liaison at TimeGate:

“Section 8 currently features several gamepad control schemes including “Southpaw,” “Legacy,” and several other variations specific to our game.”

Section 8 sounds fun and hopefully this will come to pass.

Thanks, Squiffy.

The Conduit to Offer Full Customization


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We don’t normally provide coverage on Wii games since alternate controls aren’t really applicable, but some important news has been posted at Kotaku regarding The Conduit’s extensive controller customization options. Complete customization is really what it’s all about:

…you can go into customization and switch to any of three presets, or you can just create your own. Every button and action is mappable. Yes, including the motion control.

Good news. This is something that should be offered in all games. And there’s no reason why this shouldn’t be the case, which is reinforced by Matt Corso, the Creative Director at High Voltage:

“None of this was really hard to do. I felt there were these old arguments about that’s not the way it’s done in console games so we shouldn’t do it.”

That pretty much says it all, no? Everyone should check out the full article from Kotaku here.