Archive for May, 2009
You Won’t Find Any Salvation in the New Terminator Game
Written by 2Three // Filed in Multi-platform // Viewed 243 times
[May 23, 2009]

Yesterday evening I was able to grab a copy of Terminator Salvation. I hate to deliver bad news two posts in a row… but low and behold, Southpaw and Legacy configurations are MIA. The only form of modification that can be utilized is Y axis inversion.
Considering that the game’s developer, GRIN, also omitted alternate controls in Wanted: Weapons of Fate and Bionic Commando, the lack of options in Terminator Salvation are not surprising.
May hasn’t been a good month for us overall - but hopefully the upcoming Damnation (out May 26) will deliver the goods. Or you can check out Red Faction: Guerrilla when it arrives in early June, as the demo was fairly fun and offered the four standard stick layouts.
Bionic Commando Gives Us No Reasons To GRIN
Written by 2Three // Filed in Multi-platform // Viewed 231 times
[May 22, 2009]

The folks at GRIN are a busy lot these days, having released three games already this year. But perhaps with such a heavy workload, they have been too busy to implement alternate controls in their games?
Like Wanted: Weapons of Fate, their recent action/platforming game Bionic Commando does not offer Southpaw or Legacy configurations.
Things aren’t looking good for Terminator Salvation either, another game by GRIN. I’m hoping to take a look at it over the weekend so I can relay the control info along to you all… but I wouldn’t recommend getting your hopes up based on what we’ve seen from GRIN so far this year.
Thanks for checking this one out for us, Greg.
No Alternate Controls in Velvet Assassin
Written by 2Three // Filed in Xbox 360 // Viewed 229 times
[May 4, 2009]

Regrettably, Velvet Assassin, the recently released third person stealth game that chronicles the various escapades of a dying World War Two spy, does not offer any alternate control schemes (no Southpaw, no Legacy, etc.).
Supposedly, the pace is very slow and gameplay centers more on sneaking rather than heavy shooting. With that in mind, perhaps it won’t be too difficult for some of us to partake in the Nazi backstabbing fun without our normal control styles of choice - but that will depend on the individual player.
Thanks for the information, Jin.

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