Archive for September, 2009

No Surprises with HALO 3: ODST


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Given that Halo 3: ODST is an expansion, I’m sure that none of you were concerned about the control options, though I did want to post a quick confirmation that this game offers the usual settings seen in past games from the series. Read the rest…

MAG Beta Offers Southpaw and Legacy


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So it seems that I have some good news to report on for a change: the latest beta for Zipper Interactive’s MMOFPS, MAG, has included both Southpaw and Legacy controls.

The game is currently looking at an early 2010 release.

[Thanks, CyrusQ]

Slippery Controls in WET


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A2M’s WET will arrive on retail shelves next week, though a demo has been floating around on the Xbox Live Marketplace and Playstation Network for a while now.

Unfortunately, Southpaw and Legacy controls were not present in the demo. The options for the full game, in all likelihood, won’t be any different.

Sorry, folks. At least ODST isn’t too far off.

[Thanks, SouthpawMadness]

Bad Company 2: Legacy, Please


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Today I was sent a link to a thread that one of our members started on the EA Forums requesting the inclusion of Legacy in Battlefield: Bad Company 2.

This is a good opportunity to add your two cents on the issue if you would like to see DICE offer the Legacy scheme, or better yet, completely customizable controls in this forthcoming FPS.

DICE has taken strides in the past to make their games more accessible by getting in touch with us directly for feedback on game controls, and by offering the Southpaw scheme in recent titles. Hopefully with a few gentle nudges from you folks, we’ll eventually see all four stick layouts in their products.

Terrible Voice Acting Isn’t Raven Squad’s Only Issue


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Raven Squad: Operation Hidden Dagger, the FPS / RTS hybrid for the Xbox 360, does not offer alternate control configurations.

I somewhat expected Legacy to be left out, although I’m a bit perplexed about the omission of Southpaw, and this is an example of a game where players really could have benefited from full controller customization due to the strategy elements and dual perspectives.