Demo - Battlefield: Bad Controls…er, Company…
Written by R_Shackelford // Filed in Multi-platform // Viewed 255 times
[June 8, 2008]

While it seems that EA and DICE have somewhat overcome the “guns for hire” controversy sparked by their initial DLC plans, it looks like they couldn’t go forward without at least pissing off some segment of gamers. The demo released on the Playstation Store and Xbox Marketplace this week is sorely lacking in the control department. Apart from the standard “invert look,” option, there is no alternate control options for your average foot-pounding grunt, and only two options, with pretty minor differences, for vehicle operation (neither vehicle option offers any variation to stick config).
Gotta say, this is even more disappointing considering that the game actually looks to be of pretty good quality, at least for as far as I played the demo. The destructive environments were impressive, with a couple explosive rounds taking massive chunks out of buildings, and machine gun fire mowing down any trees and fences in my path. The jazzy soundtrack added a sense of swagger, and the opening character writing had some genuine personality.
Will the final release have any other control options? If history is any guide, it’s doubtful. It may be about time for me to try out the XFPS Rateup adapter and see if it will allow the kind of universal customization we all dream of.
This entry was posted on Sunday, June 8th, 2008 at 10:40 am and is filed under Multi-platform. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
6 Responses to “Demo - Battlefield: Bad Controls…er, Company…”
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2Three says:
June 8th, 2008 at 10:42 amI’ll guess that the retail version will be a big fat NO for alt-controls.
Demos and Betas generally reflect final controls. Although, I wouldn’t mind being surprised. Go on EA, surprise us…
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g-boroda says:
June 9th, 2008 at 4:21 pmhttp://gamersyde.com/news_6610_en.html
Interview with DICE.- Will it be possible for the gamer to configure the controls completely?
-No -
g-boroda says:
June 9th, 2008 at 5:14 pm -
soulwarrior says:
June 10th, 2008 at 11:19 amI wonder if it would be possible to implement button remapping at a deeper level, included in the firmware. Maybe we should ask Sony if it would be possible to intercept all button calls from any games and remap them to the wish of the user.
This would be a great asset for a console. -
R_Shackelford says:
June 10th, 2008 at 1:26 pm@Soulwarrior:
Yeah, I’ve wanted something like that for a while. Seems like it would be a very useful and easy to integrate firmware feature. -
2Three says:
June 26th, 2008 at 9:19 amhttp://forums.ea.com/mboards/thread.jspa?threadID=373892&tstart=0
Here is an open thread re: Southpaw & Legacy on The BF forums.
No, they’re not going to change this game now but it’s good to be a thorn in their side!


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