FRACTURE


FractureAlternate Controls supported:
-Southpaw

I took some time to play the 360 and PS3 Fracture demo this weekend and I have taken some screen shots of the controller layouts and options screens. The available control options are probably final considering the developer has included a few schemes in this demo. This game was developed by Day 1 Studios and published under Lucas Arts. The game shares a lot of similarities with Halo such as a single, recharging shield/energy bar, a radar which allows you to view both friend and foe, a maximum weapons payload of two guns and a variety of grenades, and lastly a futuristic sci-fi setting. From playing the demo I would say this is where the similarities end.

The overall game play element is an FPS where the weapons are used to transform the terrain in a variety of ways. You character is always equipped with a tool capable of raising and lowering the small sections of earth which will be used to traverse a normally impassable areas or used to take cover from enemy forces. Many other weapons will have these non-traditional and fantastic abilities to change the playing field of the game at any moment. At the very least it should make for some unique game play amongst the droves 3rd/FPS titles that will litter store shelves this holiday season.

The controls, are somewhat lacking. Players are given three options for controls, two of which are variations of the “default” right handed analog layout and the other is a kinds funky Southpaw control scheme. The southpaw scheme shares the same feature as what what seen from the GRAW 1 patch where the primary firing features are switched from the right trigger to the left and vice versa for grenades. Better than nothing but again Legacy players are left out yet again. If you are hell bent on playing this seems as though mods won’t have any foreseeable problems. As the primary focus of this game is the guns and landscape, I don’t see this game having vehicles and there appears to be no screen shots with vehicles to Found at the Fracture website. The only other note I would make on the gameplay is about the turrets. When I was using the southpaw controller setting the aiming mechanic switched back to a standard default aiming using the right analog. Nothing huge something to note. With that said I must that this game is a great example of when a controller mod will really shine.

Below is a G4 interview from E3 ‘08 with a gent from Lucas arts and those screen shots of the controller layouts that I promised. Happy gaming folks!

XBOX 360 Controls
360 Default 360 Southpaw 360 Stacked 360 Option Menu

Playstation 3 Controls
PS3 Default PS3 Southpaw PS3 Stacked PS3 Option Menu

This entry was posted on Sunday, September 21st, 2008 at 10:45 am and is filed under PlayStation 3, Xbox 360. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

4 Responses to “FRACTURE”

  • Kula says:
    September 22nd, 2008 at 3:14 am

    Sounds interesting. If I play this, I’ll just stick with the default setting and use my modded controller to swap the sticks. I hate having the fire button on the left trigger. The scheme seems good, but I’d prefer to have melee mapped to the right stick.

  • soulwarrior says:
    September 29th, 2008 at 3:20 am

    Tried out the demo on PS3. Nice they provide a southpaw mode but it really sucks that the jump function is put on the x button. Basically you have to release the right move stick to be able to jump :-(
    I really liked the capability of Resistance - Fall Of Man to remap the buttons to my taste.

    http://www.petitiononline.com/ps3alter/petition.html

  • soulwarrior says:
    September 29th, 2008 at 8:55 am

    By the way, did anyone try out the “Run’N'Drive Wireless 3 in 1″ from Thrustmaster for PS3? It seems to have some nice remapping features:

    # FULLY PROGRAMMABLE (no CD required! Exclusive on all platforms!)
    * The buttons, mini-sticks, directional buttons, optical wheel and triggers can be swapped

    # INTERNAL MEMORY (exclusive on all platforms!)
    * The controller stores all programmed button configurations, even when disconnected!

  • SAKY says:
    September 29th, 2008 at 7:10 pm

    @soulwarrior

    nice, now we need an xbox 360 version.

Leave a Reply