Uncharted 2: Southpaw Controls in the Multi-player Demo


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The multi-player demo of Uncharted 2 gives the possibility to swap the left with the right stick. You can also swap L1 with R1 and L2 with R2.

Unfortunately full customization is not available - I would have liked to swap for example the jump button. But at least Uncharted 2 does improve from the first edition, which had basically no possibilities to adapt the controls, though the Legacy and Legacy-Southpaw schemes have been left out again.

I’m definitely looking forward to this game coming out on October 13 in the USA and October 16 in Europe.

-screenshot: control options

This entry was posted on Tuesday, October 6th, 2009 at 7:34 am and is filed under PlayStation 3. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

5 Responses to “Uncharted 2: Southpaw Controls in the Multi-player Demo”

  • Edwin Molina says:
    October 9th, 2009 at 10:11 pm

    This game feels ok with southpaw. way better than KZ2 feels IMO. i still prefer CoD4 for the best southpaw experience IMO.

  • soulwarrior says:
    October 13th, 2009 at 8:34 am

    The reviewers seem to be quite in favor of this game. It has a metacritic score of 97.

  • Richard James Morgan says:
    October 14th, 2009 at 8:55 am

    nice that they added southpaw. makes things a lot easier. thanks for posting

  • soulwarrior says:
    October 20th, 2009 at 4:40 am

    Testing the real game I must say that the southpaw mode is not so usable. If you want to jump, you must release the right stick but then you cannot climb any obstacles :(
    I wonder if they did any testing on the control options?

    The game itself is wonderful, quite stunning graphics.

  • arrtee says:
    November 26th, 2009 at 12:29 am

    I just tried the game and i agree with soulwarrior. I’m a little more adjusted to the controls, but the platforming elements are definitely more difficult with southpaw on. Since Uncharted combines elements of “gears of war” with “tomb raider,” control schemes are more complex and alternative controls need to be addressed. At the same time, it’s going to be hard to make perfect controls when you genre-mash like this.

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